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About
On August 25th 2017, a plot synopsis was published on the blog of
Half-Life writer Marc Laidlaw. The story detailed the adventures of
Gertie Fremont and Alex Vaunt, and is now believed to be an overview
of the intended plot of the long awaited Half-Life 2: Episode 3.
From the ensuing chaos in the Half-Life community, Project Borealis was
formed. We're a group of Half-Life fans who are spending our evenings and
weekends creating the game we've been waiting so long for.
Project Borealis is now an over 80 person team of developers dedicated
to revisiting the Half-Life series with a fresh new episode for fans of
the series, old and new, to enjoy.
Project Borealis is being created on Unreal Engine to give it the updated
look that Half-Life has deserved after all these years. We're aiming to
make the game feel just as familiar as long-term fans will expect it to,
while modernising the graphics and technology. We'll be posting development
updates along the way on our blog.
We hope you enjoy the ride with us as we complete this journey.
Join Us
We're always looking for experienced and passionate talent to join the Project Borealis team. If you're interested in helping us, find one of the applications below which best matches your unique experience and skillset. We look forward to hearing from you!
Note that all positions are unpaid - everyone on the team is volunteering their time to create this game.
Help us organize the project and keep it running smoothly.
Inspire the team with storyboards, environment sketches, experimental setpieces and other beautiful art.
Create the visual assets that bring our game to life, and do it with intent.
Create fluid and expressive animation in cinematic moments, first person interactions and believable characters.
Show your in-depth technical expertise and problem solving skills to empower the team and create new technology to delight our players.
Build and maintain our technical infrastructure, empowering our distributed, remote team to work efficiently and allow us to distribute our projects, information, and source code through both private and public channels.