A developer update with technical details on our wind and air drag system
A deep technical dive on how we use Git as a solution to distributed remote collaboration
Answers to common questions we've received regarding Half-Life: Alyx
Exciting new information about levels and full gameplay
Releasing our C++ movement code under an open source license
Announcing our Performance Test and showing Ravenholm bonus content
Tech demo reveal and more gameplay and art progress
First in-game update and continued progression on art, story and more
Updates on our pre-production and initial content
The first Project Borealis update, announcing the tech demo