As with any game development, free or not, there is a plethora of tools used from start to finish in order to build it, and Project Borealis is no exception. From the Unreal Engine through to basic word processing software, we feel it is important that the authors of these tools get the credit they deserve for allowing access to such valuable resources to aid us in the development process. So here goes!
Behind every game there is an engine, and in our case, we use the mighty Unreal Engine. Unreal was an obvious choice for us, with its free-to-use model, and easy learning curve. This is easily one of the most powerful free tools available anywhere, and it has allowed us to accomplish so much.
Now Blender is one of those free tools that has no right being free. Blender has almost all of the features of a very high-end 3D/animation production software, all for the price of nothing. Blender has proven to be a powerful tool in our arsenal, with almost everyone having used it at some point, and some of our best 3D work being produced in it.
So far, we’ve used all of Allegorithmic’s amazing texturing software in order for us to create the absolutely best quality textures for our game. Starting Designer, and painting in Painter, to using sourced textures from Substance Source, to converting our own in B2M. Allegorithmic have proven to be an essential tool in our endeavour.